Documentation
Oxinator docs
Short, task-focused guides to what Oxinator does today: create a project, bring in your art, build scenes in the editor, and publish a game players can open from a link.
- Getting startedSign in, create your first project and publish a playable link in a few minutes.Read →
- ProjectsCreate, find, rename, duplicate and delete projects, and read their status.Read →
- AssetsUpload art, sound and fonts, understand asset kinds and aliases, check requirements, and export Spine 4.3.Read →
- ComponentsPackage a group of objects with its assets and an optional TypeScript script, upload versions, place and update copies in the editor, and write scripts with defineComponent.Read →
- TemplatesStart projects from templates, create your own from a project, and share them.Read →
- EditorScenes, objects, adding assets, text and fonts, the stage view, properties, buttons and actions, portrait and landscape, undo and autosave, shortcuts.Read →
- AudioThe editor's Audio mode, audio files, sounds, pools, chains and cues, and listening to them.Read →
- PublishingBuild your game, test it on stage, publish it to prod at its own address, and roll back.Read →
- Plans and billingWhat each plan includes: storage, projects and prod publishing.Read →
- Account and deletionManage your account, notifications, and how deleting your account works.Read →
- Game analytics and privacyWhat Oxinator measures about your published games, and what it never collects about players.Read →
- FAQAnswers to common questions about Oxinator.Read →